A CalMatters project designing and developing a “card stack” template to explain complicated topics, in this case why housing costs in California are so damn high.
Recently developed my first web game using Construct 2, a satirical game about the Trump handshake called “Alpha Trump.”
Wow. Just days after finding out that “Parachuted In” is a finalist for a Deadline Club Award, I learn that it also won a 2017 National Headliner Award.
Just discovered today that a journalism game I helped create for The Hechinger Report this past summer is a finalist for a Deadline Club Award for Digital Innovation!
There’s a new Trump tracker in town, but this one is focused on the push and pull between Washington and the Golden State.
In 2012, I worked with a bunch of folk on Gimme Props!, a fun and lighthearted ballot measure guide. It was super fun to work on and, although coming out a few days before election day, people seemed to enjoy it (we were on the local news!). My wife, Mollie, really loved the guide and asked […]
I wanted to drop a quick post for anyone who may have come upon this site looking for “John C. Osborn” and may be wondering who “John Osborn D’Agostino” is. Well, the latter is my name now 😀
The narrative-driven choice-based game puts the player in the shoes of a “parachute kid,” a teenager from China who arrives in the U.S. to learn English and enter an American university, all while living alone.
The culmination of several months of work, this interactive guide aims to distill 10,000 words worth of explanatory text about California’s new school finance system into something more bit sized.